Gamification

The use of Gamification techniques is becoming increasingly popular in education at all levels from Primary through to Higher Education.

We learn more effectively when we’re enjoying ourselves.

Why is this?

Engagement

Higher and more sustained levels of engagement lead to more effective, more embedded learning. We remember more vividly when we are engaged emotionally.

Stimulation

Active learning, solving problems and challenges leads to a greater degree of stimulation of the brain. When we’re engaged and challenged we rise to the occasion, and we become creative in finding solutions. Which leads to …

Success

Put simply - WINNING. We like to succeed, who doesn’t? To overcome a challenge, a puzzle, a problem … Sleuth IT employs all of these scenarios leading to the development of critical thinking skills, team working and communication in a series of engaging and stimulating scenarios. We put the student at the heart of the action affording them the opportunity to succeed whilst in engaged in literacy work.